Archived entries for Papervision3D

Textmode experiments using Alchemy and C++

Star Wars ASCII

Recently, I’ve been playing a lot with Alchemy, an Adobe Labs project that allows developers to compile C/C++ code for use in AVM2. Brandon Hall does a great job of explaining exactly how Alchemy works, so I won’t bother.

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3D ultrasound in Papervision.

Yesterday my wife and I had an appointment for a 3D ultrasound. We wanted some better images of our new daughter, who we’re expecting in the fall, and this technology seemed like the best way. If you’re unfamiliar with 3D ultrasound, it’s essentially a machine which broadcasts the same ultrasonic waves used in a traditional 2D ultrasound but on multiple planes to simulate a 3D effect.

I thought it was super cool tech, but I could tell the nurse didn’t know how to respond to questions like “What formats can this thing export the spacial data?”. But really, playing around with 3D imagery of my unborn daughter is just too good an opportunity to pass-by. Luckily they gave us a CD of JPG’s.

Here’s an image from the set:

Original ultrasound image

I thought this would be a great chance to play with the Pixel3D class Andy Zupko added to Papervision a while ago. It took some tweaking, but I like the end result.

Ultrasound image in Papervision

View demo.

New Papervision3D Effects

I spent a couple hours today playing with Andy Zupko’s Effects addition to Papervision3D 2.0. Great White is proving to be a huge step forward for the framework. My hats off to the PV3D team.

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