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	<title>Comments on: Optimizing the Alchemy Particle Emitter</title>
	<atom:link href="http://www.peternitsch.net/blog/?feed=rss2&#038;p=166" rel="self" type="application/rss+xml" />
	<link>http://www.peternitsch.net/blog/?p=166</link>
	<description></description>
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		<title>By: lukasz</title>
		<link>http://www.peternitsch.net/blog/?p=166&#038;cpage=1#comment-12830</link>
		<dc:creator>lukasz</dc:creator>
		<pubDate>Wed, 02 Sep 2009 00:09:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.peternitsch.net/blog/?p=166#comment-12830</guid>
		<description>hi, im just researching in ways of using alchemy to speed up a particle system made of type. although all the examples ive seen have been rendering to a pixel array using alchemy and then loading those pixels into a bitmap data in flash.
is there any way of controlling the XYZ vector of a particle in flash using alchemy and simply get flash just to render a movie clip at that position?

L.</description>
		<content:encoded><![CDATA[<p>hi, im just researching in ways of using alchemy to speed up a particle system made of type. although all the examples ive seen have been rendering to a pixel array using alchemy and then loading those pixels into a bitmap data in flash.<br />
is there any way of controlling the XYZ vector of a particle in flash using alchemy and simply get flash just to render a movie clip at that position?</p>
<p>L.</p>
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		<title>By: extrapixel</title>
		<link>http://www.peternitsch.net/blog/?p=166&#038;cpage=1#comment-10999</link>
		<dc:creator>extrapixel</dc:creator>
		<pubDate>Mon, 22 Jun 2009 17:05:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.peternitsch.net/blog/?p=166#comment-10999</guid>
		<description>nice. looking forward to seeing the code :)</description>
		<content:encoded><![CDATA[<p>nice. looking forward to seeing the code <img src='http://www.peternitsch.net/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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	<item>
		<title>By: More play with Alchemy : Lookup table effects. - unitzeroone(beta)</title>
		<link>http://www.peternitsch.net/blog/?p=166&#038;cpage=1#comment-10198</link>
		<dc:creator>More play with Alchemy : Lookup table effects. - unitzeroone(beta)</dc:creator>
		<pubDate>Thu, 07 May 2009 15:26:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.peternitsch.net/blog/?p=166#comment-10198</guid>
		<description>[...] Peter Nitsch - Alchemy Particles [...]</description>
		<content:encoded><![CDATA[<p>[...] Peter Nitsch &#8211; Alchemy Particles [...]</p>
]]></content:encoded>
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	<item>
		<title>By: 300000???????3D???? (3) :: ?????</title>
		<link>http://www.peternitsch.net/blog/?p=166&#038;cpage=1#comment-9289</link>
		<dc:creator>300000???????3D???? (3) :: ?????</dc:creator>
		<pubDate>Wed, 01 Apr 2009 04:09:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.peternitsch.net/blog/?p=166#comment-9289</guid>
		<description>[...] FP10’s Drawing API http://www.peternitsch.net/blog/?p=139 Optimizing the Alchemy Particle Emitter http://www.peternitsch.net/blog/?p=166 [...]</description>
		<content:encoded><![CDATA[<p>[...] FP10’s Drawing API <a href="http://www.peternitsch.net/blog/?p=139" rel="nofollow">http://www.peternitsch.net/blog/?p=139</a> Optimizing the Alchemy Particle Emitter <a href="http://www.peternitsch.net/blog/?p=166" rel="nofollow">http://www.peternitsch.net/blog/?p=166</a> [...]</p>
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	<item>
		<title>By: julapy</title>
		<link>http://www.peternitsch.net/blog/?p=166&#038;cpage=1#comment-9124</link>
		<dc:creator>julapy</dc:creator>
		<pubDate>Tue, 24 Mar 2009 22:37:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.peternitsch.net/blog/?p=166#comment-9124</guid>
		<description>this is a great experiment...
im learning c++ at the moment and this is very exciting for increasing the potential of flash.
keep up the great work!</description>
		<content:encoded><![CDATA[<p>this is a great experiment&#8230;<br />
im learning c++ at the moment and this is very exciting for increasing the potential of flash.<br />
keep up the great work!</p>
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		<title>By: drawlogic</title>
		<link>http://www.peternitsch.net/blog/?p=166&#038;cpage=1#comment-9101</link>
		<dc:creator>drawlogic</dc:creator>
		<pubDate>Tue, 24 Mar 2009 01:12:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.peternitsch.net/blog/?p=166#comment-9101</guid>
		<description>Wow that is really amazing and fast.  Nice work.  This instantly reminded me of those java based galaxy simulators, these are highly popular and are very fun because it is a new experience every time.  Keep it up, Alchemy is a new path to travel.</description>
		<content:encoded><![CDATA[<p>Wow that is really amazing and fast.  Nice work.  This instantly reminded me of those java based galaxy simulators, these are highly popular and are very fun because it is a new experience every time.  Keep it up, Alchemy is a new path to travel.</p>
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	<item>
		<title>By: Ryan Taylor</title>
		<link>http://www.peternitsch.net/blog/?p=166&#038;cpage=1#comment-9097</link>
		<dc:creator>Ryan Taylor</dc:creator>
		<pubDate>Mon, 23 Mar 2009 22:39:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.peternitsch.net/blog/?p=166#comment-9097</guid>
		<description>Very cool!</description>
		<content:encoded><![CDATA[<p>Very cool!</p>
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	<item>
		<title>By: Matt Giger</title>
		<link>http://www.peternitsch.net/blog/?p=166&#038;cpage=1#comment-9086</link>
		<dc:creator>Matt Giger</dc:creator>
		<pubDate>Mon, 23 Mar 2009 15:52:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.peternitsch.net/blog/?p=166#comment-9086</guid>
		<description>Impressive!</description>
		<content:encoded><![CDATA[<p>Impressive!</p>
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