Jul 30, 2008
Perlin Noise explored.
Ever since I caught Robert Hodgin speak at this year’s FITC Toronto I’ve been meaning to play around with Perlin Noise. Robert professed an obsession with the algorithm, and used it in his flocking simulations. His work is done in Processing, so I haven’t bothered searching for source code.
I had a bit of time today to play around with my own Perlin Noise experiments, and ended up with some nice results. I’ll probably be exploring the possibilities of this approach, particularly with its application to Papervision3D.
Here’s one of the experiments. The code’s a bit sloppy, but I wasn’t going for elegance.
Mouse press and drag.
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that’s one hell of an effect with so little code! Thumbsup!