Latest Entries

ANSI lives! Viewtronics, Flash Player 10 textmode viewer

Viewtronics

Check out Viewtronics!

The best things in life are often silly, and in this case gloriously retro. Blocktronics, a collective of the best textmode artists around the world, have released their second art pack entitled “Codename Chris Wirth” in homage to the legendary ANSI artist RaD Man. No, it’s not 1995, and yes, this kind of art is still being produced in stunning fashion.

Along with the pack, this marks the debut of a textmode viewer I’ve been working on for some time called Viewtronics. The project is a refinement of my AS3ANSI engine which powers Flashterm, and includes features such as multiple fonts, zooming, and image generation.

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Exploring texturing and lighting with WebGL

WebGL

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NOTE: You’ll need to use a Mozilla trunk nightly build (switch webgl.enabled_for_all_sites to true in about:config) or Chrome developer preview version (use “–enable-webgl” and “–no-sandbox” command-line switches). A video is included in this post if you’re having trouble installing.

After learning the basics of fragment and vertex shaders in my last example and using the Spore creature viewer as reference, it was fairly straightforward to implement texturing and lighting. Take a look at the source to see how it was done, and how the positioning matrix has evolved.

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Experimenting with WebGL

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NOTE: To view WebGL, you’ll need to use a Mozilla trunk nightly build (starting September 18th). Once installed, switch webgl.enabled_for_all_sites to true in about:config. Your OpenGL drivers will also need to be up-to-date. A video of the experiment is included in this post if you’re having trouble installing.

A couple weeks ago, Vladimir Vukicevic posted the first working sample of WebGL, which gives us a glimpse of how JavaScript will access OpenGL ES 2.0. Since then, we’ve seen a number of impressive demos, and it seems GPU accelerated 3D in the browser is finally becoming a reality. This technology deserves attention.

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