peter nitsch.net

peternitsch.net

Speaking at Notacon 7

Blockparty Invitation

If you’re in or around Cleveland next weekend stop by Notacon, an annual hacker conference with a creative twist. In their words, it “explores and showcases technologies, philosophy and creativity often overlooked at many hacker cons”. I’ll be giving a talk about my experimental work in Flash with a focus on Alchemy. Notacon is also the venue for Blockparty, a North American demo party organized by Jason Scott and Christian Wirth (RaD-Man). I worked with Jac from Evoflash and musician Coda to build this years invitation for the party. Should be a great time!

Check out the invitation.
Note: All effects are real-time, so this is best viewed using the latest build of Flash Player 10.1.

ASCIImeo, Videos in Text

ASCIImeo

Today I finally launched ASCIImeo (asciimeo.com), a personal project I’ve been working on irregularly for the past few months. In a nutshell, it renders Vimeo videos in different textmode’s. I hope everyone enjoy’s the site; it’s simple and generally useless, but a ton of fun to explore. I’d love to hear your feedback, rants, and bug reports (I was after all the only person working on this).

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Alchemy 3D metaball early preview

Metaballs

Check it out! (note: requires FP 10.0.22)

I thought I’d give an early demo of a 3D metaball system that I’ve been working on in the lab for the last week. As fate has it, Frank Reitberger also posted a fantastic metaball experiment today with great results. Where our systems differ, is that I’ve written mine entirely in C++ through Alchemy with the intention of eventually tying it directly to my particle emitter, ensuring the least amount of data marshaling possible.

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AA-Lib ported to Flash via Alchemy

AA-Lib demo

One of the main reasons I started playing around with Alchemy a while back was to experiment with some of my favorite textmode libraries, specifically AA-Lib, which is the most commonly used image-to-ascii-art library of the bunch (has been used with Quake, VLC Player, and many other desktop programs) . It’s a frequently requested port among ascii art fans, and I’m glad to finally release it for everybody to use.

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Smoke effects using Alchemy Particle System

Gas Spray

I’ve been experimenting with adding effects to Particle Systems API, which I ported using Alchemy, and came up with some interesting smoke visuals. The effect was achieved by applying blur and displacement map filters on the AS side, which leaves a lot to be desired in regards to performance, but my goal was to showcase the potential of the particle emitter. I plan on moving those operations to C++, perhaps using David Lenaerts Alchemy displacement map technique, once I figure out how I want to architect the effects layer for release (yes, I am planning on releasing the source).

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